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Node {
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Strg "0"
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Strg "%"
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Strg "Ver:"
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Node {
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Node {
RsID 202
Strg "Horizontal"
Strg "Vertical"
Strg "2nd tile size"
Strg "Shifting"
Strg "Proportionnal tile shading"
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Node {
RsID 204
}
Node {
RsID 200
Strg "Button"
Strg "Test"
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Node {
RsID 504
Strg "Scale:"
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Strg "%"
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Node {
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Node {
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Node {
RsID 301
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Node {
RsID 304
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Node {
RsID 308
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Node {
RsID 315
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Node {
RsID 207
Strg "Tile Count"
Strg "Proportionnal tile shading"
}
Node {
RsID 209
Strg "Tile Count"
Strg "Proportionnal tile shading"
Strg "Amplitude"
Strg "Arangment"
Strg "Ondulation"
}
Node {
RsID 216
Strg "Vertical Tile Count"
Strg "Proportionnal tile shading"
Strg "Horizontal Tile Count"
Strg "Slope"
Strg "Arangment"
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Node {
RsID 210
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Node {
RsID 310
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Node {
RsID 203
Strg "Mortar Length"
Strg "Mortar Height"
Strg "Smooth Corners"
Strg "Mortar Plateau"
Strg "Mortar Bump Depth"
Strg "Top Mortar Slope"
Strg "Bottom Mortar Slope"
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Node {
RsID 211
Strg "Flat Part Size"
Strg "Proportionnal tile shading"
Strg "Horizontal Tile Count"
Strg "Vertical Tile Count"
Strg "Flat Part Shifting"
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Node {
RsID 218
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Node {
RsID 318
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Node {
RsID 219
Strg "Proportionnal tile shading"
Strg "Horizontal Tile Count"
Strg "Proportions"
Strg "Arangment"
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Node {
RsID 410
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Node {
RsID 415
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Node {
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Node {
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Node {
RsID 223
Strg "Proportionnal tile shading"
Strg "Shuffle"
Strg "Tile Stretching"
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Node {
RsID 405
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Node {
RsID 212
Strg "Vertical Shadow Size"
Strg "Smooth Corners"
Strg "Shadow Bump Depth"
Strg "Top Shadow Slope"
Strg "Bottom Shadow Slope"
Strg "Horizontal Shadow Size"
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Node {
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Strg "Mortar Size"
Strg "Smooth Corners"
Strg "Mortar Plateau"
Strg "Mortar Bump Depth"
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Strg "Bottom Mortar Slope"
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Node {
RsID 500
Strg "0.00"
Strg "Global Scale:"
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Node {
RsID 411
Strg "Button"
Strg "Test"
Strg "Param 1"
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Strg "Param 3"
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Strg "0"
Strg "Operation"
Strg "Distance"
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Node {
RsID 213
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Bump Depth"
Strg "Top Mortar Slope"
Strg "Bottom Mortar Slope"
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Node {
RsID 420
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Node {
RsID 231
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Global Scale:"
Strg "U Scale:"
Strg "V Scale:"
Strg "U Offset:"
Strg "V Offset:"
Strg "Rotate:"
Strg "%"
Strg "%"
Strg "%"
Strg "º"
Strg "%"
Strg "%"
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Node {
RsID 400
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Node {
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Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Global Scale:"
Strg "X"
Strg "Z Scale:"
Strg "X Offset:"
Strg "Z Offset:"
Strg "Rotate:"
Strg "%"
Strg "%"
Strg "%"
Strg "º"
Strg "Y Scale:"
Strg "0.00"
Strg "%"
Strg "Y Offset:"
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Strg "0.00"
Strg "0.00"
Strg "Y"
Strg "Z"
Strg "Space"
Strg "X Scale:"
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Node {
RsID 460
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Node {
RsID 451
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Node {
RsID 450
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Node {
RsID 503
Strg ""
Strg ""
Strg "0.00"
Strg "Scale:"
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Node {
RsID 502
Strg ""
Strg ""
}
Node {
RsID 401
Strg "Shuffle"
Strg ""
Strg ""
Strg "Type"
Strg "AA"
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Node {
RsID 441
Strg "Amplitude"
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Node {
RsID 425
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Node {
RsID 465
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Node {
RsID 605
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Node {
RsID 705
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Node {
RsID 610
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Node {
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Node {
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Node {
RsID 710
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Node {
RsID 1605
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Node {
RsID 1610
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Node {
RsID 1705
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Node {
RsID 1710
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Node {
RsID 1615
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Node {
RsID 1715
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Node {
RsID 611
Strg "Tile Count"
Strg "Proportional tile shading"
Strg "Arrangment"
Strg "Amplitude"
Strg "Undulation"
Strg "Settings"
Strg "Random tile shading"
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Node {
RsID 600
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Node {
RsID 700
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Node {
RsID 1700
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Node {
RsID 800
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Node {
RsID 900
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Node {
RsID 1611
Strg "Tile Count"
Strg "Arrangment"
Strg "Amplitude"
Strg "Undulation"
Strg "Settings"
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Node {
RsID 1616
Strg "Tile Count"
Strg "Arrangment"
Strg "Tile Stretching"
Strg "Shuffle"
Strg "Settings"
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Node {
RsID 1600
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Node {
RsID 601
Strg "Arrangment"
Strg "Proportions"
Strg "Random tile shading"
Strg "Proportional tile shading"
Strg "Tile Count"
Strg "Settings"
}
Node {
RsID 801
Strg "Arrangment"
Strg "Bump Amplitude"
Strg "V Spacing"
Strg "V Count"
Strg "U Spacing"
Strg "Flat Area"
Strg "S Shape"
Strg "Z Shape"
Strg "U Count"
Strg "Settings"
}
Node {
RsID 1601
Strg "Arrangment"
Strg "Proportions"
Strg "Tile Count"
Strg "Settings"
}
Node {
RsID 421
Strg "Gradient"
Strg "Repeat"
Strg "Smooth"
}
Node {
RsID 461
Strg "Gradient"
Strg "Smooth"
Strg "Repeat"
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Node {
RsID 426
Strg "Line Type"
Strg "Shuffle"
Strg "Pertubation"
Strg "AA"
Strg "Line Count"
}
Node {
RsID 466
Strg "Line Type"
Strg "AA"
Strg "Shuffle"
Strg "Line Count"
Strg "Pertubation"
}
Node {
RsID 440
Strg "Amplitude"
Strg "X (or U)"
Strg "Z"
Strg "Y (or V)"
Strg "Scalar"
Strg "Vectoriel (slower)"
}
Node {
RsID 1203
Strg "Section Length"
Strg "Section Height"
Strg "Smooth Corners"
Strg "Section Plateau"
Strg "Bump Depth"
Strg "Sides Slope"
Strg "Middle Slope"
}
Node {
RsID 1206
Strg "Section Size"
Strg "Smooth Corners"
Strg "Section Plateau"
Strg "Bump Depth"
Strg "Sides Slope"
Strg "Middle Slope"
}
Node {
RsID 1213
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Bump Depth"
Strg "Top Mortar Slope"
Strg "Bottom Mortar Slope"
}
Node {
RsID 616
Strg "Tile Count"
Strg "Proportional tile shading"
Strg "Random tile shading"
Strg "Arrangment"
Strg "Tile Stretching"
Strg "Shuffle"
Strg "Settings"
}
Node {
RsID 606
Strg "Proportional tile shading"
Strg "Arrangment"
Strg "Shuffle"
Strg "Thickness"
Strg "Horizontal"
Strg "Vertical"
Strg "2nd tile size"
Strg "Shifting"
Strg "Slope"
Strg "Flat Part Shifting"
Strg "Flat Part Size"
Strg "Settings"
Strg "Random tile shading"
}
Node {
RsID 1606
Strg "Arrangment"
Strg "Shuffle"
Strg "Thickness"
Strg "Horizontal"
Strg "Vertical"
Strg "2nd tile size"
Strg "Shifting"
Strg "Slope"
Strg "Flat Part Shifting"
Strg "Flat Part Size"
Strg "Settings"
}
Node {
RsID 631
Strg "Proportional tile shading"
Strg "Arrangment"
Strg ""
Strg ""
Strg "Gap size"
Strg "Horizontal"
Strg "Vertical"
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Strg "Shifting : "
Strg "Self Shadow 
Intensity : "
Strg ""
Strg "Proportions"
Strg "Amplitude"
Strg "Settings"
Strg "Random tile shading"
}
Node {
RsID 230
Strg ""
Strg "Invert"
Strg "Auto"
Strg "Min/Max"
Strg ""
Strg "Visible
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Strg "Reset"
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Dlog {
RsID 1000
Strg "Enter your Velouté serial number below or press Cancel to evaluate Velouté."
Strg ""
Strg "Velouté will only evaluate a limited number of shading calls in evaluation mode, after that it will always return black until you restart Carrara."
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}
Dlog {
RsID 250
Strg ""
Strg ""
Strg ""
Strg ""
Strg "_"
Strg "_"
Strg "_"
Strg "Enter your serial number here and click OK."
Strg "Veloute Serial Number"
}
STR {
RsID 210
Strg "Tabby"
Strg "Basket 1"
Strg "Basket 2"
Strg "Basket 3"
Strg "Twill 2-2"
Strg "Twil 3-1"
Strg "Twill 2-1"
Strg "5-end Satin"
Strg "Double Spiral"
Strg "Straight Squares in corner"
Strg "Side Squares 1"
Strg "Side Squares 2"
Strg "Complex Corners 1"
Strg "Complex Corners 2"
Strg "Complex Corners 3"
Strg "Complex Corners 4"
Strg "Triangles 1"
Strg "Triangles 2"
Strg "Triangles 3"
Strg "Triangles 4"
Strg "Star"
Strg "3 Diamonds"
Strg "2 Triangles"
Strg "Hexa Based"
Strg "Oblique 3"
Strg "Random Length"
Strg "Conical"
Strg "Conical (oscillate)"
Strg "Square"
Strg "Square (oscillate)"
Strg "Left Spiral"
Strg "Right Spiral"
Strg "Left Spiral (oscillate)"
Strg "Right Spiral (oscillate)"
Strg "Cylindrical X"
Strg "Cylindrical X (oscillate)"
Strg "Cylindrical Y"
Strg "Cylindrical Y (oscillate)"
Strg "Cylindrical Z"
Strg "Cylindrical Z (oscillate)"
Strg "Square"
Strg "Square (oscillate)"
Strg "Random U"
Strg "Random V"
Strg "Random Radial"
Strg "Random X"
Strg "Random Y"
Strg "Random Z"
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STR {
RsID 200
Strg "Tiles numbers between U=0 to U=1"
Strg "Tiles numbers between V=0 to V=1"
Strg "Size of the 2nd tile in % of the first"
Strg "Shift between 2 adjacent rows of tiles"
Strg "Check to keep the proportions of the shading on a tile. Uncheck to stretch the shader on the whole tile."
Strg "Mortar width in U in % of the first tile length"
Strg "Mortar width in V in % of the tile height"
Strg "Flat area size in % of the mortar width"
Strg "Influence only the bump shape"
Strg "Slope at the top of the mortar"
Strg "Slope at the bottom of the mortar"
Strg "Modify the shape of the tile corners"
Strg "No undulation"
Strg "Light undulation"
Strg "Strong undulation"
Strg "Alternates"
Strg "Squares"
Strg "Squares in corners"
Strg "Square in center"
Strg "Spiral"
Strg "Hexagon"
Strg "Random"
Strg "Surrounding tiles size in % of the middle one"
Strg "Mortar width in % of the first tile length"
Strg "Two tiles"
Strg "Oblique 1"
Strg "Oblique 2"
Strg "Autoblock"
Strg "Undulated 1"
Strg "Undulated 2"
Strg "Undulated 3"
Strg "Check to set a different UV origin on each tile. Uncheck to have the same UV origin on every tiles."
Strg "Straight"
Strg "Smooth"
Strg "Supple"
Strg "Geometric 1"
Strg "Geometric 2"
Strg "Slates 1"
Strg "Slates 2"
Strg "Tiles 1"
Strg "Tiles 2"
Strg "Tiles 3"
Strg "Amplitude of the oscillation"
Strg "Number of oscillations in 1 tile"
Strg "Shifting beetween 2 rows of Tiles. WARNING: this is effective only for even number of oscillations."
Strg "Shadow produced by the oscillation"
Strg "Relation beetween the 2 parts of the tile"
Strg "Stretch the tile in the U or the V direction"
Strg "This is a demo version: Veloute will render only a limited number of times."
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STR {
RsID 201
Strg "Contrast"
Strg "Brightness"
Strg "Invert"
Strg "Reset"
Strg "Determine the average value"
Strg "Fractal Depth"
Strg "Roughness (for non zero fractal depth)"
Strg "Shuffle"
Strg "U zero-one"
Strg "U zero-one-zero"
Strg "V zero-one"
Strg "V zero-one-zero"
Strg "Circular zero-one"
Strg "Circular zero-one-zero"
Strg "Check to get a smooth bump"
Strg "Repeat"
Strg "Perturbation Amplitude"
Strg "Local Space"
Strg "Global Space"
Strg "Evaluate the min and max values for the maximum filling of the visible domain."
Strg "X zero-one"
Strg "X zero-one-zero"
Strg "Y zero-one"
Strg "Y zero-one-zero"
Strg "Z zero-one"
Strg "Z zero-one-zero"
Strg "Check to turn texture Anti Aliasing On"
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STR {
RsID 202
Strg "Perlin Noise"
Strg "Plasma Noise"
Strg "Turbulence Noise"
Strg "Linear Noise"
Strg "Stiff Corpuscules"
Strg "Supple Corpuscules"
Strg "Split Stiff Corpuscules"
Strg "Split Supple Corpuscules"
Strg "Thick Edges"
Strg "Thin Edges"
Strg "Straight Cells"
Strg "Smooth Cells"
Strg "Sharp Cells 1"
Strg "Sharp Cells 2"
Strg "Rough Squares"
Strg "Straight Facets"
Strg "Smooth Facets"
Strg "Dense Facets"
Strg "Squared Facets"
Strg "Diamond Facets"
Strg "Black Wires"
Strg "White Wires"
Strg "Circuits"
Strg "Spikes"
Strg "Diamonds"
Strg "Stars"
Strg "Shreds"
Strg "Straight Tiles"
Strg "Smooth Tiles"
Strg "Supple Tiles"
Strg "Geometric Tiles 1"
Strg "Geometric Tiles 2"
Strg "Circlar Vibe"
Strg "Rounded Vibe"
Strg "Squared Vibe"
Strg "Rectangular Vibe"
Strg "Chopped Vibe"
Strg "Sin Wave"
Strg "Squares"
Strg "Smoothed Squares"
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STR {
RsID 203
Strg "ExtraData.dta"
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COMP {
RsID 600
Strg "Tiling: Complex"
Strg "Veloute Tile"
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COMP {
RsID 700
Strg "Multi Channels Tiling: Complex"
Strg "Veloute Tile Multi Channel # 1"
}
COMP {
RsID 605
Strg "Tiling: Basic"
Strg "Veloute Tile"
}
COMP {
RsID 705
Strg "Multi Channels Tiling: Basic"
Strg "Veloute Tile Multi Channel # 1"
}
COMP {
RsID 610
Strg "Tiling: Undulate"
Strg "Veloute Tile"
}
COMP {
RsID 710
Strg "Multi Channels Tiling: Undulate"
Strg "Veloute Tile Multi Channel # 1"
}
COMP {
RsID 615
Strg "Tiling: Random"
Strg "Veloute Tile"
}
COMP {
RsID 715
Strg "Multi Channels Tiling: Random"
Strg "Veloute Tile Multi Channel # 1"
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COMP {
RsID 630
Strg "Roof"
Strg "Veloute Tile"
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COMP {
RsID 730
Strg "Multi Channels Roof"
Strg "Veloute Tile Multi Channel # 1"
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COMP {
RsID 400
Strg "2D Random Map"
Strg "Veloute Tools"
}
COMP {
RsID 450
Strg "3D Random Map"
Strg "Veloute Tools"
}
COMP {
RsID 405
Strg "Filter"
Strg "Veloute Tools"
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COMP {
RsID 420
Strg "2D Gradient"
Strg "Veloute Tools"
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COMP {
RsID 460
Strg "3D Gradient"
Strg "Veloute Tools"
}
COMP {
RsID 440
Strg "Perturbation"
Strg "Veloute Tools"
}
COMP {
RsID 1000
Strg ""
Strg "TParamChooserPart1"
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COMP {
RsID 1001
Strg ""
Strg "TParamChooserPart2"
}
COMP {
RsID 1002
Strg ""
Strg "TParamChooserPart3"
}
COMP {
RsID 1600
Strg "Grid: Complex"
Strg "Veloute Tile"
}
COMP {
RsID 1700
Strg "Multi Channels Grid: Complex"
Strg "Veloute Tile Multi Channel # 1"
}
COMP {
RsID 1605
Strg "Grid: Basic"
Strg "Veloute Tile"
}
COMP {
RsID 1705
Strg "Multi Channels Grid: Basic"
Strg "Veloute Tile Multi Channel # 1"
}
COMP {
RsID 1610
Strg "Grid: Undulate"
Strg "Veloute Tile"
}
COMP {
RsID 1710
Strg "Multi Channels Grid: Undulate"
Strg "Veloute Tile Multi Channel # 1"
}
COMP {
RsID 1615
Strg "Grid: Random"
Strg "Veloute Tile"
}
COMP {
RsID 1715
Strg "Multi Channels Grid: Random"
Strg "Veloute Tile Multi Channel # 1"
}
COMP {
RsID 800
Strg "Weave: Basic"
Strg "Veloute Tile"
}
COMP {
RsID 900
Strg "Multi Channels Weave: Basic"
Strg "Veloute Tile Multi Channel # 1"
}
COMP {
RsID 425
Strg "2D Random Lines"
Strg "Veloute Tools"
}
COMP {
RsID 465
Strg "3D Random Lines"
Strg "Veloute Tools"
}
COMP {
RsID 1003
Strg ""
Strg "TParamChooserPart4"
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PMap {
RsID 600
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Tile type"
Strg "Tile count"
Strg "Size"
Strg "Proportionnal Tile Shading"
Strg "Randomize UV on Tile Shading"
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Mortar"
Strg "Tile color tint"
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PMap {
RsID 700
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
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Strg "Tile count"
Strg "Size"
Strg "Proportionnal Tile Shading"
Strg "Randomize UV on Tile Shading"
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Mortar"
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PMap {
RsID 605
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Seed for SHADERS_PLUS"
Strg "Type"
Strg "Horizontal"
Strg "Vertical"
Strg "Second tile length"
Strg "Row Shifting"
Strg "Slope"
Strg "Gap Depth"
Strg "Gap Inclination"
Strg "Thickness"
Strg "Proportionnal Tile Shading"
Strg "Randomize UV on Tile Shading"
Strg "Mortar Length"
Strg "Mortar Height"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Mortar"
Strg "Tile color tint"
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PMap {
RsID 705
Strg "Global Scale"
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Strg "Offset U"
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Strg "Type"
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Strg "Slope"
Strg "Gap Depth"
Strg "Gap Inclination"
Strg "Thickness"
Strg "Proportionnal Tile Shading"
Strg "Randomize UV on Tile Shading"
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Strg "Mortar Height"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Mortar"
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PMap {
RsID 610
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Type"
Strg "Tile count"
Strg "Undulation Period"
Strg "Undulation Amplitude"
Strg "Proportionnal Tile Shading"
Strg "Randomize UV on Tile Shading"
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Mortar"
Strg "Tile color tint"
}
PMap {
RsID 710
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Type"
Strg "Tile count"
Strg "Undulation Period"
Strg "Undulation Amplitude"
Strg "Proportionnal Tile Shading"
Strg "Randomize UV on Tile Shading"
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Mortar"
Strg "Tile color tint"
}
PMap {
RsID 615
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Tile type"
Strg "Seed"
Strg "Tile count"
Strg "Stretch"
Strg "Proportionnal Tile Shading"
Strg "Randomize UV on Tile Shading"
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Tile"
Strg "Mortar"
Strg "Tile color tint"
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PMap {
RsID 715
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Tile type"
Strg "Seed"
Strg "Tile count"
Strg "Stretch"
Strg "Proportionnal Tile Shading"
Strg "Randomize UV on Tile Shading"
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Tile"
Strg "Mortar"
Strg "Tile color tint"
}
PMap {
RsID 630
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Seed for SHADERS_PLUS"
Strg "Tile type"
Strg "Horizontal Tile count"
Strg "Vertical Tile count"
Strg "Gap Size"
Strg "Amplitude"
Strg "Period"
Strg "Shifting"
Strg "Self Shadow Intensity"
Strg "Proportion"
Strg "Proportionnal Tile Shading"
Strg "Randomize UV on Tile Shading"
Strg "Horizontal Shadow Size"
Strg "Vertical Shadow Size"
Strg "Shadow Depth"
Strg "Shadow Bottom Slope"
Strg "Shadow Top Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Section"
Strg "Tile color tint"
}
PMap {
RsID 730
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Seed for SHADERS_PLUS"
Strg "Tile type"
Strg "Horizontal Tile count"
Strg "Vertical Tile count"
Strg "Gap Size"
Strg "Amplitude"
Strg "Period"
Strg "Shifting"
Strg "Self Shadow Intensity"
Strg "Proportion"
Strg "Proportionnal Tile Shading"
Strg "Randomize UV on Tile Shading"
Strg "Horizontal Shadow Size"
Strg "Vertical Shadow Size"
Strg "Shadow Depth"
Strg "Shadow Bottom Slope"
Strg "Shadow Top Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Section"
Strg "Tile color tint"
}
PMap {
RsID 400
Strg "Gain"
Strg "Bias"
Strg "Min Max"
Strg "Invert"
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Seed"
Strg "Type"
Strg "Param 1"
Strg "Param 2"
Strg "Anti Aliasing On"
}
PMap {
RsID 450
Strg "Gain"
Strg "Bias"
Strg "Min Max"
Strg "Invert"
Strg "Global Scale"
Strg "Scale X"
Strg "Scale Y"
Strg "Scale Z"
Strg "Offset X"
Strg "Offset Y"
Strg "Offset Z"
Strg "Rotation X"
Strg "Rotation Y"
Strg "Rotation Z"
Strg "Space"
Strg "Seed"
Strg "Type"
Strg "Param 1"
Strg "Param 2"
Strg "Anti Aliasing On"
}
PMap {
RsID 405
Strg "Gain"
Strg "Bias"
Strg "Min Max"
Strg "Invert"
Strg "SubShader"
}
PMap {
RsID 420
Strg "Gain"
Strg "Bias"
Strg "Min Max"
Strg "Invert"
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Type"
Strg "Repeat"
Strg "Smooth interpolation"
Strg "Anti Aliasing On"
}
PMap {
RsID 460
Strg "Gain"
Strg "Bias"
Strg "Min Max"
Strg "Invert"
Strg "Global Scale"
Strg "Scale X"
Strg "Scale Y"
Strg "Scale Z"
Strg "Offset X"
Strg "Offset Y"
Strg "Offset Z"
Strg "Rotation X"
Strg "Rotation Y"
Strg "Rotation Z"
Strg "Space"
Strg "Type"
Strg "Repeat"
Strg "Smooth interpolation"
Strg "Anti Aliasing On"
}
PMap {
RsID 440
Strg "Amlitude"
Strg "Amlitude X"
Strg "Amlitude Y"
Strg "Amlitude Z"
Strg "Method"
Strg "Texture"
Strg "Perturbation"
}
PMap {
RsID 1600
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Tile type"
Strg "Tile count"
Strg "Size"
Strg "Section Size"
Strg "Section Plateau"
Strg "Bump Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Smooth Connections"
Strg "Grid"
Strg "Background"
}
PMap {
RsID 1700
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Tile type"
Strg "Tile count"
Strg "Size"
Strg "Section Size"
Strg "Section Plateau"
Strg "Bump Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Smooth Connections"
Strg "Grid"
Strg "Background"
}
PMap {
RsID 1605
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Seed for SHADERS_PLUS"
Strg "Type"
Strg "Horizontal"
Strg "Vertical"
Strg "Second hole length"
Strg "Row Shifting"
Strg "Slope"
Strg "Gap Depth"
Strg "Gap Inclination"
Strg "Thickness"
Strg "Section Length"
Strg "Section Height"
Strg "Section Plateau"
Strg "Bump Depth"
Strg "Section Middle Slope"
Strg "Section Sides Slope"
Strg "Smooth Corners"
Strg "Grid"
Strg "Background"
}
PMap {
RsID 1705
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Seed for SHADERS_PLUS"
Strg "Type"
Strg "Horizontal"
Strg "Vertical"
Strg "Second hole length"
Strg "Row Shifting"
Strg "Slope"
Strg "Gap Depth"
Strg "Gap Inclination"
Strg "Thickness"
Strg "Section Length"
Strg "Section Height"
Strg "Section Plateau"
Strg "Bump Depth"
Strg "Section Middle Slope"
Strg "Section Sides Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Mortar"
}
PMap {
RsID 1610
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Type"
Strg "Tile count"
Strg "Undulation Period"
Strg "Undulation Amplitude"
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Mortar"
Strg "Tile color tint"
}
PMap {
RsID 1710
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Type"
Strg "Tile count"
Strg "Undulation Period"
Strg "Undulation Amplitude"
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Smooth Corners"
Strg "Tile"
Strg "Mortar"
Strg "Tile color tint"
}
PMap {
RsID 1615
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Tile type"
Strg "Seed"
Strg "Tile count"
Strg "Stretch"
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Tile"
Strg "Mortar"
Strg "Tile color tint"
}
PMap {
RsID 1715
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Tile type"
Strg "Seed"
Strg "Tile count"
Strg "Stretch"
Strg "Mortar Size"
Strg "Mortar Plateau"
Strg "Mortar Depth"
Strg "Mortar Bottom Slope"
Strg "Mortar Top Slope"
Strg "Tile"
Strg "Mortar"
Strg "Tile color tint"
}
PMap {
RsID 800
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Weave type"
Strg "Shape"
Strg "Weave count U"
Strg "Weave count V"
Strg "Spacing U"
Strg "Spacing V"
Strg "Flat Area"
Strg "Flat Area"
Strg "Weave"
Strg "Background"
Strg "Weave color tint"
}
PMap {
RsID 900
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Weave type"
Strg "Shape"
Strg "Weave count U"
Strg "Weave count V"
Strg "Spacing U"
Strg "Spacing V"
Strg "Flat Area"
Strg "Flat Area"
Strg "Weave"
Strg "Background"
Strg "Weave color tint"
}
PMap {
RsID 425
Strg "Gain"
Strg "Bias"
Strg "Min Max"
Strg "Invert"
Strg "Global Scale"
Strg "Scale U"
Strg "Scale V"
Strg "Offset U"
Strg "Offset V"
Strg "Rotation"
Strg "Type"
Strg "Type"
Strg "Disturbance"
Strg "Disturbance"
Strg "Anti Aliasing On"
}
PMap {
RsID 465
Strg "Gain"
Strg "Bias"
Strg "Min Max"
Strg "Invert"
Strg "Global Scale"
Strg "Scale X"
Strg "Scale Y"
Strg "Scale Z"
Strg "Offset X"
Strg "Offset Y"
Strg "Offset Z"
Strg "Rotation X"
Strg "Rotation Y"
Strg "Rotation Z"
Strg "Space"
Strg "Type"
Strg "Type"
Strg "Disturbance"
Strg "Disturbance"
Strg "Anti Aliasing On"
}
TABS {
RsID 600
Strg "Tile Shape"
Strg "Mortar Shape"
Strg "2D Transform"
}
TABS {
RsID 605
Strg "Tile Shape"
Strg "Mortar Shape"
Strg "2D Transform"
}
TABS {
RsID 610
Strg "Tile Shape"
Strg "Mortar Shape"
Strg "2D Transform"
}
TABS {
RsID 615
Strg "Tile Shape"
Strg "Mortar Shape"
Strg "2D Transform"
}
TABS {
RsID 630
Strg "Tile Shape"
Strg "Shadow Shape"
Strg "2D Transform"
}
TABS {
RsID 400
Strg "Noise Settings"
Strg "2D Transform"
}
TABS {
RsID 450
Strg "Noise Settings"
Strg "3D Transform"
}
TABS {
RsID 420
Strg "Gradient Settings"
Strg "2D Transform"
}
TABS {
RsID 460
Strg "Gradient Settings"
Strg "3D Transform"
}
TABS {
RsID 1600
Strg "Grid Shape"
Strg "Section Shape"
Strg "2D Transform"
}
TABS {
RsID 1605
Strg "Grid Shape"
Strg "Section Shape"
Strg "2D Transform"
}
TABS {
RsID 1610
Strg "Grid Shape"
Strg "Section Shape"
Strg "2D Transform"
}
TABS {
RsID 1615
Strg "Grid Shape"
Strg "Section Shape"
Strg "2D Transform"
}
TABS {
RsID 800
Strg "Weave Type"
Strg "2D Transform"
}
TABS {
RsID 425
Strg "Lines Settings"
Strg "2D Transform"
}
TABS {
RsID 465
Strg "Lines Settings"
Strg "3D Transform"
}
